Si alguna vez intentaste armar una ruta de reparto en Google Maps, ya conoces el problema: al llegar a la parada número diez, el botón de “Agregar destino” desaparece. Necesitas hacer 25 entregas y Google te deja planear 10. Llevo más de veinte años construyendo modelos de optimización de rutas para empresas, y en este artículo te muestro cómo hacer una ruta con más de 10 paradas en Google Maps — gratis, sin instalar nada y sin pagar una suscripción.
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Route4Me Alternative: A Free Optimizer, No Sales Call
If you’ve tried to get a straight price out of Route4Me, you’ve probably hit a “contact sales” button instead of a number. That’s the most common complaint I hear, and it’s usually why people start searching for a route4me alternative in the first place. I’ve spent twenty-plus years building routing and scheduling optimization for a living, so I built a free one for the operator who just wants to run a route, not book a demo call first.

The Bug That Ate a Day: It Only Hung in Production
This is the last post in my series on rebuilding my daily fantasy lineup optimizer (it all starts here). The math was the easy part. This post is about the day I lost to a bug that didn’t exist on my computer and only showed up once the tool was on a real server — the kind of problem that makes you question your sanity before you find it.

Porting My 20-Year-Old Excel Models to Python
This is part five of my series on rebuilding my old daily fantasy lineup optimizer (the series kicks off with how I got into this). The earlier posts were about the math. This one is about the move itself: taking a model that lived in an Excel workbook for over a decade and turning it into a web app anyone can use without installing anything. It’s the same journey I’m making with all my old Operations Research models, one at a time.

One Good Lineup Is Easy. Twenty Is the Hard Part.
This is part four of my series on the daily fantasy lineup optimizer I rebuilt this year (the series starts with the origin story). Everything up to now has been about finding the single best lineup. Here’s the uncomfortable truth that took me a while to accept: the single best lineup is the easy part, and it’s not what wins tournaments. The hard, interesting problem is building a set of lineups that are each strong but smartly different. That’s where the real work — and the real edge — lives.

